Xcode VR Safari for ios progress
So, After a while i've managed to run VR Safari on my ipad.A lot of struggle and great success. I would prefer to make it all just on my pc including build for ios, but i m too tired to find a solution for that. I'm satisfied with this also. Just remember to copy the project to the mac (look for unity versions b4).
Also i've encountered another issue with Google Mobile Ads - missing module on xcode. a nice solution for that was to download google mobile ads SDK from firebase.
After that import onto Xcode frameworks like in this solution.
each new build require to import again i think.
So. I've updated Itunes Connect with VR Safari info and photos.
Now is running with admob and process for archiving. archive is good yet i can upload with error: ITunes Store operation failed.
Still messing around with this. Tried to upload with application loader, looked for the files, they were hidden in library folder. actually the library folder was the hidden one. manged to unhide it with this.
Also, press on the right view from menu. still i cant upload...
Ive looked in build setting and tried to set team provisioning and release settings. still no.
trying to switch back to iphone+ipad (was the setting in unity)..
i've manage to upload with new error with the application loader. apparently i need to export .ipa file from xcode organizer and use choose from application loader and not the import button.i've got an error about 64 bit missing. lets get another shot with a newer .ipa file exported from xcode.
Got a feeling i've found the problem. set unity for 64 bit support.... guess i've forgotten about this..
still no good from building new xcode file with 64 bit settings. trying to export from archive.
yup i've managed to finaly submit to store.
now waiting for ITUnes connect activity monitor to turn ready.