top of page

Slicing Arrows


Well, the progress made me do some changes in the order of things.

The will be no paths, The dragon and rider are now in control by the player. Better.

I've rearranged the order in the Dragon Prefab so now camera has vector y above player and z is currently set to 0, but will be changed by close or far from engagement with enemy. also y can be adjusted to get far from dragon body when climbing.

Enemy will respond to player position and will attack and go back to course.

BTW, i need to buy a new PC> before this one totally crash.


bottom of page