Captain's Log : Star date 0000:00:1:0:2
- Amit Chai
- May 21, 2016
- 3 min read
So, I've creating a new project and I'm on the process of setting everything up again. This is what it should look like this, when everything is OK (with all devices supported).

I think its a Playmaker plugin issue. i'm checking it now.
Just to make sure, Ill make a fresh backup of the working scene. I need now to create all the scripting again, but i think i isolated the problem.
The playmaker ver 1.7 is messed up. i load the 1.8 and remembered i needed to install it from inside unity after the package import. Lets give it a shot.
Yup its seems ok now with latest version.
Importing Google Cardboard plugin now.
Can't understand what the problem was. nothing is different with all plugins are the same.
So ver 8 is now being tested. if it's working ill go and create the scripts. upload the new version to the store and go to sleep. or, to make something to eat. another break meanwhile.
There it happens again. I've got the 10,000 devices lost fro the list again !
Ill just load the Backup file and see what plugin messed it. Cardboard>??
My head is totally dizzy about this.
I'm moving Cardboard from my original published scene. ive bad feeling that it ain't it.
I was right. No progress.
After a big break, i'm back. already found the working scene i've started earlier and now i'm adding slowly this missing parts.
ver 12 - with cardboard.
Meanwhile I'm watching a guy that said to finish Doom in 5 hours without dying once. From till now, Im not at all impressed by this game. The graphics seems from last year or more.. no surprises. Nothing new...
Just a remark. Im thinking how hard is to make something new. Even for big companies. Never mind.
So, I've finally found it. With google Cardboard SDK came a Manifest file that Set the current API to 22.
I just deleted the Manifest file.More issues to come? maybe, for now the app is running with all available devices. What a relief....
With that being said. I've already encountered a few new issues.
First, it run very slowly. i think its not related, so i've reduced the details on the the Terrain settings. Another buggy issue is that something happened to the view configuration. this is somting that happened to my before, so i could instantly notice and not panik. I've re-entered the Manifest file, and deleted the SDK limitation line. might have thought of this before..
Another check on my device. I should have checked it before rushing to load a buggy version. yeh that's me. doing stupid things.
BTW, I've add Google translate correction chrome add-on, so now the spellcheck is much much better. TY google.
A few more minutes till the version is installed on the phone. I've probably put the Manifest in the wrong folder. Trying again. At least now I don't need to upload to the Store to check about the devices. This was a worse bug issue. Luckily someone mention the target SDK in another Manifest plugin. I'll paste it here.
Yup That is finally Working as expected, and I can continue working on the scene.. ;) piece of cake.. just took me 48 hours to find what line to delete.. If only i paid more attention to reading..Now i can delete those 20 GIga of testing projects.
Some PsyChill music to relax and change phase. Going back to designing the game. currently its just a simple ride on the back of a horse. I want to keep it simple. I don't like to play cardboard games for more than 30 sec. so, My aim is to create experience rather than a game.
I'll start by importing Skele Plugin and add some animation to the goats in the scene. A simple "Baaaa" animation is missing.
A mosquito has infiltrated my room.
I've add the animation. a bit of struggle blending animation with the existing one. I had to mark the animation as Legacy and to copy the initial pose with Skele editor.
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